
This includes real-time ray-tracing solutions such as Nsight Graphics, making this a great session for developers to get their questions answered directly from the team developing the tools. Jeffrey Kiel, Senior Engineering Manager, Graphics Developer Tools, NVIDIAĪurelio Reis and Jeff Kiel bring more than 35 years of combined experience building graphics developer tools. Deep dive into the challenges of bringing the natural worlds in the Green Planet AR experience-inspired by the BBC’s Green Planet TV series-into the hands of so many people.Ĭonnect with the Experts: Getting Started with Ray Tracing and NVIDIA’s Ray Tracing Developer ToolsĪurelio Reis, Director, Graphics Developer Tools, NVIDIA Learn how NVIDIA CloudXR helped deliver an innovative mobile AR experience, through a 5G private network, to thousands of people in Piccadilly Circus, London.

This session is a great example of how AR experiences can encourage positive change. They are also introducing the new VR Capture and Replay tool, which is being released at GTC as early access.īring the Green Planet into Your Hands with 5G, AR, and Edge Compute Stephanie Rubenstein, Product Marketing Manager, NVIDIAĮxperts across the NVIDIA SDK teams are presenting the latest updates and best practices for DLSS, RTXGI, and Riva in XR development. Tion Thomas, RTXGI SDK Producer, NVIDIASirisha Rella, Product Marketing Manager, NVIDIA Jason Mawdsley, Director, AI Gaming and Head of AI Gaming Products, NVIDIA Peter Pang, Senior Product Manager, NVIDIA Ingo Esser, Principal Developer Technology Engineer, NVIDIA NVIDIA’s New Tools and SDKs for XR Development

Omer Shapira will discuss Omniverse’s real-time ray-traced XR renderer, Omniverse’s Autograph system for visual programming, and show how customers are using Omniverse’s XR tools to do everything together-from design reviews to hangouts. This session introduces Omniverse XR and is led by the engineer building this solution. Omer Shapira, Senior Engineer, Omniverse, NVIDIA

LUMENRT ATACHAR HOW TO
How to Design Collaborative AR and VR worlds in Omniverse
